In the corner of the universe, there is an FQ Planet with two continents, Financia and Econotica. An island called Commercica is located between the two continents. There are cities and towns scattered on the land, where people of all kinds are enjoying their peaceful lives together. The citizens aim to pursue promising careers and successful lives. However, they also know what they earn does not mean what they can keep, for their dream lives. Having an intelligent financial plan will ensure they achieve their life goals!
(Here are some real-life role models in different careers.)
When a game player enters the FQ Planet, he or she will start from childhood, which is level 1. The player will be assigned a random attribute value in six main attributes while the total value will be the same. Meanwhile, each player will have a game assistant (i.e. NPC) who will provide the necessary information, explain related knowledge, and receive system notifications throughout the game.
As the player is growing up in the game and attributes are improved, the player will leave the sheltered little town, go to the capital city where the player can face more challenges, and eventually visit the whole FQ planet. With the growth of the player, the difficulty of the missions will increase gradually. And the final goal is to accumulate as many FQCoins as the player can.
As early as age three or four, many children will have already witnessed money transactions when they go shopping or banking with their parents. They might have seen money in various forms, such as cash or credit cards. This will be a perfect time to introduce the very basics of FI education.
Game: Use the activities in the level 1 book for the level 1 5-7 age activities
Topic covered: Coins and Bills, Pricing, Spending and Payments, Saving, Banking, Personal Finance
From the first grade to the fourth grade, children grow significantly and vary widely. As many parents and educators have noticed, some children might be relatively mature at an early stage, while some others might be late bloomers. Some children might show talent in math, while some children might be gifted at reading, and some children might be smart in communication. We don’t expect them to be turning the same page at the same age during their growth.
Game: Use the activities in the level 2 book for the level 2 8-12 age activities
Topic Covered: Needs and Wants, Buying Decisions, Payments, Earning Money, Borrowing, Investing
Middle-school years are always depicted as tough years for parents and children. The situation for preteens and early teens, though, is not as bad as some might think. In the middle-school years, parents are still maintaining a relatively high level of authority, while the children are trying to push the envelope and achieve a certain degree of independence. In the children’s eyes, parents still know a lot, though not necessarily everything. In the parents’ eyes, the children still need a lot of guidance and protection.
Game: Use the activities in the level 3 book for the level 3 13-17 age activities
Topic Covered: Inflations, Spending, Money and Transactions, Financial Institutions, Income and Education, Investing, Self-Protection
Income and taxes: Most teens we talked to have a fairly good grasp of income and taxes. They know how to find a job to make money.
Banking and credit: Many teens may have earned income and paid taxes at this age, or they have at least seen someone doing so. Many of them will also have money in hand at the end.
Investing and wealth: By this point, teens should be familiar with the ways to keep money and make money through savings and credit. The teens should have a pretty clear idea of how to make a good active income through securing a satisfying job and possibly owning a business.
Protection and financial planning: teens should have the basic knowledge on keeping a good job, accumulating savings, and growing wealth. They should be confident that they will never be poor in life as long as they work hard and follow our advice. So what else is there to worry about?
Game: Use the activities in the level 4 book for the level 4 17+ age activities
Topic Covered: Career and Income, Credit and Debt, Spending, Investing, Financial Planning, Risk and Protection
Players can choose what they would want to be. The starter kits for what they want to be can be selected and players can customizable:
- Hair with style and color
- Eye color
- Breed (Can choose to be an animal of any kind or a person of any race)
- Starting attire
- Face shape and appearance
- Identification number (basically social security number)
A player does not choose the age of the character. Players must choose their character’s attributes
Attributes need to be 6 to fit with the logo which will be used as a way to increase attributes:
- Risk Identification
Players will be able to change their attribute levels through their resumes. These attributes will determine what kind of job the character will likely get, it does not solidify the kind of job they can get (ex. a character with high dexterity and strength could be a blacksmith). What the character levels up will determine the kind of resume they will have, the resume will change in real-time every time attributes change. Doing certain tasks in the game will also change the resume and attributes. The character may lose attributes.
Characters will also have a guardian angel that will guide them throughout the game. Angel also saves the character when they get into profound trouble, an example is when the character is about to die. Players can choose appearance, not complex though (they will choose like a cat, dog, fairy, or some other small creature). Storywise, one’s guardian angel comes to them at some point during their young life.
Some features (WIP)
If players are unsatisfied with their professions, they can either start the game over or go back to college to get more skills. Going back to school costs money and has more problems. This is a life simulator.